Feedback 02/05/25
- Lifting up the box: to make the process easier, let the character hold onto the box from below
- constrain hands to the box -> then animate the box -> then copy animation over to the hands controllers (as per analogy to the in-class example with master controllers)
- Adjust the timing at the beginning; currently, the implementation has a quick jump
- The character approaches the desk with the box, then stops before getting closer to the box to lift it up
- be sure to animate the legs accordingly to where the weight is distributed and bear in mind which leg is pivoting
Reshooting the reference based on the feedback given



Constrain




Step | Action | Details |
---|---|---|
1 | Create Locators | Create locators and constrain them to the cube object with offset maintained. |
2 | Constrain Locators to Controllers | Apply constraints from the locators to the corresponding controllers. |
3 | Assign Box Locators to Controllers | Right, centre, and left locators are constrained to the right arm, chest, and left arm, respectively. |
Initially, I constrained the central locator to the chest of the character, which was incorrect. Upon reconsideration, it makes more sense for the central locator to be constrained with the chest, not directly to it. This is because the character is holding the box with the arms, but part of the weight is supported by the chest.