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Project 1

Acting + LipSync: refining of blocking

When animating the eyes, make sure not to cut into the pupil; the iris can be slightly cropped, but only in extreme cases—such as when the character is intoxicated—should the pupil be cut.

The whites of the eyes should not be visible at the top or bottom unless the character is expressing intense emotions like fear or excitement. For example, when my character is looking downward, perhaps at someone with disgust—they are neither scared nor excited. Therefore, the eyelids should not be wide open in that pose.

The arc of the organic movement is crucial. The above synsketch includes notes on tracking the mark on the nose across frames to define the trajectory of the head movement. Since the nose moves very little, it should be used as a reference point for tracking the head’s motion and its pathway.

In the next steps, I’m going to adjust the head’s positioning—specifically its rotation—to ensure the movement feels more organic.

Right now, there’s too much happening in the neck area, making it feel like the neck is the pivot point. Rework the organic movement of the head first, and that should help correct the neck’s motion.

Remember that this shot is a 2D representation of movement, which will visually flatten things. Make sure to show both the upper and lower teeth. For example, if only the top teeth are visible, and too much gum is shown, the result may look like dentures.

The eyebrows need more animation to support the transition between expressions of surprise and disgust. Avoid holding the default pose for too long.

The mouth movement is currently exaggerated, which is fine—it just needs to be slightly toned down as the animation progresses.

As the head dynamically moves into the expression of disgust, there should be a clear preparation for that beat. The mouth will take on the shape of an inverted triangle, which forms the base for articulating that emotion.

Before: Visualising the nose’s trajectory. As per feedback, arcs have to be delivered and polished off.

After applying changes according to feedback given, the arcs for movement are delivered – (red line ) tip of the nose trajectory.

Motion trail animation feature is causing a lot of lagging. The better way of achieving the result is with animbot, motion trail function, more efficient way, may actually cant to be used, it’s not usable.

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